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getting Started
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Upon completion of the choice of initial settings go to menu "Placement", in which you can combine the elements of the future of the mission together. Next you need to pay attention to the static parameters that will not change in the future.
1. The title, description and illustrations of the mission for publication in Social Club or in GTA Online.
2. The starting point on the map where players will begin to fulfill the mission.
3. Objects that players will have to transport, to protect.
Upon completion of these steps, you must run a single run and make sure there are no errors.
Important recommendations
The number of teams and players will have a direct impact on graphic representation of the mission. You need to choose a comparable area.
It is very important to specify the detailed description for each mission. It should include description of the area, the objectives, the weapons used, transport and other parameters, giving a complete picture of the mission.
Starting areas for the teams, it is desirable to choose in opposite corners of the area. To control these and other areas in the menu "Placement" you must choose a partition "Zones in the Creator".
In the section "Team Details" menu "Capture Details" you can install spawn points for players that can be ground and air transportation.
As with the creation of Races and Death matches, you can immediately go to any part of the game world, by selecting the corresponding item on the map in the menu item "pause".
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the Choice of actors
The characters in the game are selected in the menu "Placement" - "Actors". Creators can choose one or more types of characters (police, gang members, military etc), their appearance. In fine settings you can adjust the levels of hostility and friendliness of the characters against one of the teams. Select the weapons and vehicles that they can use. One of the most significant parameters of each character is a level of professionalism.
Type mission Contend
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Regardless of the other types of missions (GTA, Hold, Raid) creators need to think of the smallest elements of each task. For example, you can familiarize yourself with the similar works by other creators.
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