Kams Max Script
Unknown version
Works with 3dsmax 2021
This is GTA DFF Importer/Exporter script for Max & GMax.
This is GTA COL Collision Importer/Exporter script for
Max & GMax.
This is GTA IFP Animation Importer/Exporter script for
Max & GMax.
This is GTA Map Importer/Exporter script for Max & GMax
This is actually a repack of all my GTA modding tools for MAX/GMAX.
I had updated the controller script(in Utility Panel) for you to
easily access all my scripts
This GTA Mod Tool includes:
- DFF IO import/export all 3d models used in GTA game
Support:
- Special Material for GTA
- 2nd UV Map for vehicle
- 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc
- Non-Standard DFF import disabled!
- Bones/Skins DFF
- COL IO import/export all Collision used in GTA game
Support:
- COLL/COL2/COL3
- simple .col editing(append/delete)
- Save as new single .col
- IFP IO import/export all animations used in GTA game
Support:
- Animation base on ID
- Map IO import/export all map data used in GTA game
Support:
- GTA3/VC/SA ide
>objs, tobj, 2dfx(not sure in SA)
>anim(SA only)
>txdp(SA only)
- GTA3/VC/SA ipl
>inst, cull (all version)
>grge, enex, pick, cars, auzo, jump (SA only)
- Modelling Helper is a helper tool, run it when you need it!
- Char. skinning helper tool for sizing the envelopes.
I am posting it because I didn't find it in somewhere else.
paste "GTA_Tools" and "Startup" folders inside ~/3dsmax/scripts/
paste "Maps" inside ~/3dsmax/
Author:
Kam
kam.lai@ntlworld.com