Vice City RAGE

On April 30, Artyom RussianCJ and Vitaliy DEAGLOS, the developers of the global modification of Vice City Rage, held a live broadcast for everyone who is interested in their project. The purpose of the mod is to transfer the classic Vice City to the RAGE engine, which was used in the creation of GTA 4 and some other Rockstar games. Development has been underway since 2009. Since the project is Russian, the broadcast was accompanied by exclusively Russian comments. And so the developers finally show the world what they have done apart from the trailer that we present to watch below:

As for the broadcast, it was not at the highest level, freezing every two seconds. After about fifty minutes of broadcast, there was a musical break due to technical problems: textures stopped loading, a funicular was floating in the air, and a train was literally flying from underground in the airspace. I note that there was no train or funicular in Vice City.
During the broadcast, you could ask the authors what your humble servant used to the fullest, asking and receiving answers to such questions as “Translators, what about the interior?”, “What percentage of the work is completed” and “How will the weapons: like in VC or like in GTA IV?

The following answer was received to the first question: “The system of the Quartet’s interiors has not been fully studied, therefore we cannot show the interiors.” The next question was answered in this way: "30-40 percent." Although the authors at the end of the broadcast assured that the development would end in about six months. Your correspondent's last question received an answer of this type: "Not decided yet." Of course, there were other answers to other questions, you can see them in the recording of the broadcast. We will also hear a brief history of the creation of the modification and find out who worked on what in this project.

Some errors were mentioned by the authors during the broadcast, but those left behind the scenes can be counted now. These are incomprehensible squares on the water, terribly angular shadows of bushes and other things. You can also ask why the car clings to such low curbs as if there is a barrier in front of it. Also upset the passage through some pillars. But one cannot but praise the authors for the beautiful reflections in the water and animation. Next time, I advise broadcasters not to prescribe "Car Repair" so often so that viewers appreciate the damage system.

In any case, we owe the Rage Team a big thank you for the work they have done and wish them good luck in their hard work. We look forward to new materials from them and the release of modifications.

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